Fungazza

FAQ

Mix

500 PLN / track

Every song consists of many separate tracks: vocals, drums, bass, guitars, synths, and other elements. Our job is to combine them into a cohesive whole where every instrument has its place and is clearly audible. We balance levels, clean the sound from unnecessary frequencies, add effects like reverb or compression, and place instruments in the stereo image. The result is a track that sounds professional and is ready for the next step — mastering.

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Mastering

200 PLN / track

This is the final stage of music production, a kind of polish on a finished track. We ensure your song has appropriate loudness, clarity, and fullness, and that it stands well alongside other commercial releases on streaming platforms. We also verify that the track sounds consistent in headphones, in a car, and on a concert system. After this stage, the material is fully ready for release.

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Stem Mastering

300 PLN / track

Works on a similar principle to standard mastering, but instead of working on a single finished file with the entire track, we receive several instrument groups separately (e.g. vocals, drums, bass, melodic instruments). This gives us more flexibility and lets us fine-tune the balance between elements with greater precision. It's a good choice when you want to be sure that the final sound is polished in every detail, while your mix retains its character.

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Audio Recording

100 PLN / hour

Professional conditions for capturing vocals, guitar, bass or other instruments at Fungazza studio. We have a properly treated recording space, high-quality microphones and preamps. The session fee includes clean, ready-to-use audio files prepared for further processing – mixing or production.

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Audio Repair / Editing

Individual quote

Not every recording is made under ideal studio conditions. Sometimes you can hear computer noise, street traffic, room reverb in an empty space, or microphone clicks in the background. We deal with removing these problems, as well as editing the material — combining the best fragments from multiple takes into a coherent whole. We help save recordings made in challenging conditions, such as podcasts, interviews, vocal parts recorded at home, or material for video productions.

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One-on-One Lessons / Consultations

Individual quote

One-on-one lessons in music production, mixing or DAW operation (software for creating and recording music). We teach from the ground up or develop specific skills – depending on your level and goals. Lessons take place in the studio or remotely. Before the first session we discuss the scope of material and set up a work plan tailored to your needs.

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Music Production

from 500 PLN

Creating a backing track from scratch. The producer composes melodies, selects sounds, builds the arrangement and programs instruments to create a finished beat or backing track for your vocals. The service covers the entire process – from the first sketch to the final file ready for recording or release. Perfect for vocalists, rappers and artists looking for an original sound.

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Jingle / Ad Backing

from 350 PLN

A short, catchy melody identifying a brand or product. An advertising backing track is music that sets the right mood for an ad, podcast, film or social media content. We create everything from simple, few-second sound signatures to full compositions tailored to your brand character and target audience.

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Frequently asked questions

How much does mixing a track cost?

Mixing is priced per track — the exact rate is shown in the configurator (depends on track count and complexity). Standard turnaround is 3–5 business days; Express 36h is available for 1–2 tracks at +50%.

What's the difference between mixing and mastering?

Mixing balances and blends individual tracks (vocals, instruments, drums) into a stereo image — it's about the relationships between elements. Mastering is the final stage: optimizing the finished mix for every listening platform (headphones, car, club, streaming) and loudness standards (LUFS). Two distinct stages that together produce professional sound.

How long does mastering take?

Standard mastering turnaround is 3–5 business days. Express 36h is available for 1–2 tracks at +50%. Revisions within the agreed scope are included.

What is stem mastering?

Stem mastering processes individual instrument groups (drum stem, vocal stem, synth stem) instead of a stereo mix, giving more control over balance and loudness per element — useful for remixes, licensing, or playlist optimization. We accept up to 12 stems per track.

Can I work with you remotely?

Yes. Send uncompressed files (WAV/AIFF, 24-bit/44.1 kHz minimum) via WeTransfer, Google Drive, or Dropbox. Include references (Spotify or YouTube links that reflect your target sound). The whole process runs remotely and we deliver a stereo mix for review.

How should I prepare files for mixing?

Export each track separately as WAV or AIFF, 24-bit/44.1 kHz minimum. Leave about 3 dB of headroom (don't maximize levels). Consolidate so every file starts at bar 1. Label clearly (e.g. "vocal-lead.wav", "drums-kick.wav", "bass-DI.wav"). Include a rough mix as a reference — it helps us read your vision.

What does music production at Fungazza cover?

Full production: arrangement, instrumental and vocal recording, mixing, and mastering. We work hands-on — recording live instruments or synths, building arrangements, mixing, and delivering a finished master. Ideal for artists moving beyond demos toward professional releases.

Do you offer express turnaround?

Yes — Express 36h is available for mixing and mastering of 1–2 tracks (+50%). Recording sessions, music production, 1:1 lessons, and audio repair are billed by the hour without an Express option — schedule is agreed individually.

Glossary — terms that come up in mixing and mastering

EP (Extended Play)

Format between a single and a full album. Typically 4–6 tracks, around 20–30 minutes.

Often the choice for debuts, side concept projects, or keeping listeners engaged between bigger releases.

LP (Long Play), the full studio album

Classic full album — usually 7–12 tracks (sometimes more), at least 30–40 minutes of material.

The format where an artist has room to build a complete narrative and present more varied material. The name comes from vinyl long play, and it stuck around in industry vocabulary.

Compression

A tool that narrows the gap between the loudest and quietest parts of a signal. Result: more consistent, even-sounding audio — vocals don't disappear in soft verses or jump out of choruses.

Described mostly by threshold (when it kicks in), ratio (how hard it squashes), attack and release (how fast it responds). Used with restraint it adds groove and punch; pushed too hard it flattens and fatigues.

Dynamics

The range between the quietest and loudest moments in a track. Wide dynamics give space and emotion (classical, jazz, ballads); narrow dynamics give density and drive (rock, EDM, hip-hop).

Compression, limiters, and mastering all affect dynamics. Target depends on genre and platform — streaming normalizes loudness, so aggressive compression no longer wins like it used to.

Stereo panorama

Placement of sounds in the stereo image — left to right. Vocals and bass usually sit center; guitars, synths, and overheads spread to the sides to make room in the mix.

Good panning gives a sense of width and depth while staying balanced — nothing pulling to one side. Always check on headphones and multiple speakers.

Equalizer (EQ)

Frequency band correction — cutting or boosting specific ranges (low, mid, high). Lets you unmask elements that fight each other: e.g. cutting low frequencies from a vocal to make room for kick and bass.

Subtractive EQ (cuts) is usually safer than additive (boosts). Listen for what's too much first, then appreciate what's too little.

Headroom

Loudness margin between the loudest peak of a recording and the maximum possible level (0 dBFS digitally). 3–6 dB of headroom on a mix export gives mastering room to work without clipping.

Record and export with headroom — handing over a mix peaking at -0.1 dB is a common mistake that leaves the mastering engineer with zero room to move.

Reverb

Effect simulating sound reflections off room walls. Adds a sense of space, depth, and context — a fully dry vocal sounds unnatural; reverb gives it body.

Types: room (small space), hall (concert venue), plate (classic 1950s studio sound), spring (guitar vibe). Too much reverb kills clarity; too little feels sterile.

Delay (echo)

A delayed repeat of a signal — from a subtle thickening effect (slap delay 80–120 ms) to clearly rhythmic echoes synced to song tempo (1/4, 1/8, dotted).

Common on vocals and guitars. Combined with reverb it builds depth and motion — one creates space, the other rhythmic depth.

Sidechain compression

A compressor triggered by a different track, not its own input. Classic use: a pad or bass "breathes" in time with the kick — every kick hit briefly ducks the pad, making room.

The signature "pumping" sound in EDM, house, and pop. Can also be used subtly so the bass doesn't mask the kick in the lows.

LUFS (Loudness Units Full Scale)

Perceived-loudness measurement standard used by streaming services. Spotify and Apple Music normalize tracks to around -14 LUFS — pushing maximum loudness no longer wins, since the platform will turn it back down.

Mastering for streaming usually targets -14 to -10 LUFS integrated with proper true peak (-1 dBTP) so nothing clips after lossy conversion.

Stem

A pre-mixed group of tracks forming a logical whole — e.g. "drum stem" is every drum element summed to two (stereo) or one (mono) channel.

Stems are the basis for stem mastering: instead of working on the final 2-track mix, the engineer has separate groups and can rebalance them during mastering.